A rebus is a puzzle device which combines the use of illustrated pictures with individual letters to depict words and/or phrases. Remember when you needed pictures to help your read a story – When Small is Tall. Now you need pictures to give you clues to solve puzzles.
Here are two examples:
Let’s have fun practicing, drawing our own and/or generating with a computer – Rebus Generator.
The tangram is a puzzle consisting of seven flat shapes, called tans, which are put together to form shapes. The objective of the puzzle is to form a specific shape (given only an outline or silhouette) using all seven pieces, which may not overlap. It is one of the most popular puzzles in the world. Tangrams are an excellent way to increase mental and visual skills. Using imagination, geometrical shapes, letters, numbers, figures, boats, animals and objects can bring great fun along with a challenge.
Swish is a spatial card game that challenges you to be the first to make matches, or “Swishes.” Swishes are made by stacking as few as two or as many as 12 cards so that every ball swishes into a hoop of the same color. The player with the most matches at the end of the game wins. Let’s have some ThinkFun!
You have been working diligently on breaking codes with numbers and colors. Now it is time for letters and symbols.
Codes have been around for a very long time. Throughout history, world events have changed because of secret messages. Sometimes, however, it is important that only a few people understand the message. In the world of cryptology, codes are used to make messages secret by changing the words into something else. In order for your friends to understand the coded message, they need the key!
Pigpen – The Pigpen code is easier than it looks and is most students’ favorite. First, draw out the two grids below and fill in the letters. Find out more about this special coding here – Pigpen Code.
Try this online conversion. Just type your message and the script will code your message – Text to Pigpen Cipher.
Breakout EDU brings gaming to our classroom. Breakout sessions present players with a challenge that encourages teamwork, problem solving, critical thinking, and troubleshooting. Let’s continue using these skills when solving mysteries, logic puzzles, riddles and online Breakout sessions.
TEAMWORK: According to Dictionary.com, teamwork is the cooperative and coordinated effort on the part of a group of persons acting together as a team or in the interests of a common cause.
Your class will be arranged into groups. Each group will be assigned a problem to solve in order to unlock one of the locks. Go to this site – TEAMWORK. Click on the letter in the word “teamwork” that your group is assigned, and the link will take you to the directions of your task.