The tangram is a puzzle consisting of seven flat shapes, called tans, which are put together to form shapes. The objective of the puzzle is to form a specific shape (given only an outline or silhouette) using all seven pieces, which may not overlap. It is one of the most popular puzzles in the world. Tangrams are an excellent way to increase mental and visual skills. Using imagination, geometrical shapes, letters, numbers, figures, boats, animals and objects can bring great fun along with a challenge.
Swish is a spatial card game that challenges you to be the first to make matches, or “Swishes.” Swishes are made by stacking as few as two or as many as 12 cards so that every ball swishes into a hoop of the same color. The player with the most matches at the end of the game wins. Let’s have some ThinkFun!
You have been working diligently on breaking codes with numbers and colors. Now it is time for letters and symbols.
Codes have been around for a very long time. Throughout history, world events have changed because of secret messages. Sometimes, however, it is important that only a few people understand the message. In the world of cryptology, codes are used to make messages secret by changing the words into something else. In order for your friends to understand the coded message, they need the key!
Pigpen – The Pigpen code is easier than it looks and is most students’ favorite. First, draw out the two grids below and fill in the letters. Find out more about this special coding here – Pigpen Code.
Try this online conversion. Just type your message and the script will code your message – Text to Pigpen Cipher.
Breakout EDU brings gaming to our classroom. Breakout sessions present players with a challenge that encourages teamwork, problem solving, critical thinking, and troubleshooting. Let’s continue using these skills when solving mysteries, logic puzzles, riddles and online Breakout sessions.
TEAMWORK: According to Dictionary.com, teamwork is the cooperative and coordinated effort on the part of a group of persons acting together as a team or in the interests of a common cause.
Your class will be arranged into groups. Each group will be assigned a problem to solve in order to unlock one of the locks. Go to this site – TEAMWORK. Click on the letter in the word “teamwork” that your group is assigned, and the link will take you to the directions of your task.
Today we will look at the logic that underlies the game “Pico, Fermi, Bagel”.
How to Play:
The game begins with one person secretly choosing a number with no repeated digits. We will start with a three digit number. Then others attempt to guess the number, and the one who chose the number responds to each guess as follows:
If the guess has no numbers correct, they respond: “Bagel.”
For each digit when the guess is correct but in the wrong place, respond: “Pico.”
For each digit when the guess is correct and in the correct place, respond: “Fermi.”
When all three digits are correct and in the correct place, respond: “CREAM CHEESE.”
We will play a few rounds of the game together, and then try to solve a couple problems related to the game.
A catapult is a ballistic device used to launch a projectile a great distance without the aid of explosive devices. Using the materials provided, design and build your own catapult. Here is a “How to” video.
Now experiment! Who can launch the cotton ball to a specific target?
Extra Time? Play Civiballs. Cut the chains to launch a series of events. The journey of the civiballs is filled with catapults, ramps, moving platforms and more!
Use your catapult to lob various objects. Measure the distance for each object. Let’s apply Newton’s 2nd Law to our own results. Watch here.
Use S.C.A.M.P.E.R. to design a new catapult. Use materials from home to create a catapult. We will have a catapult contest on Friday, February 15th!