Pigpen – The Pigpen code is easier than it looks and is most students’ favorite. First, draw out the two grids below and fill in the letters. Find out more about this special coding here – Pigpen Code.
Try this online conversion. Just type your message and the script will code your message – Text to Pigpen Cipher.
Today you will use logic, task cards and plastic chips with numbers. Follow the instructions on each task card. Move the plastic chips to solve the problem. There is no need for erasing because if you make a mistake…just move the chips. When you find success, record your answer on your sheet. Good luck and have fun!
Challenge: Try this game online, Magic Triangles. Here you solve puzzles by arranging numbers on a diagram so that they add up to a given value. Use perseverance to solve these logic puzzles!
Last week, you created a mini-book using a hole for inspiration. This week, the hole will inspire us to create an animation. You might recall How to Make a Quick and Easy Flipbook from last year. This year we will use technology to help us!
“Hello, I’ve discovered a hole in my apartment… it moves around… yes… if you could come and look at it…bring it down to you, you say… how… hello!” The main character discovered a hole and tries to find an explanation. He seeks expert advice. But not everything can be explained. Perhaps he will just have to accept that it’s there!
There’s a hole in an animated movie. Watch to find out when Pencilmate falls into a hole. Will Pencilmiss be able to help him out?
Let’s make our own “hole” story. Today we will use minibooks to create a story with a hole.
“The Book with a Hole blasts a hole through the middle of the book itself. Sometimes the hole is an eye the reader can look through; sometimes it is a mouth and the reader’s fingers make the teeth! The next minute it is a plate (with food drawn by the reader on a sheet of paper behind the book), an obstacle to jump across, or a saucepan. It’s crazy! It’s a Book with a Hole!”
Challenge: Write another page(s) to Herve Tullet’s book.
A rebus is a puzzle device which combines the use of illustrated pictures with individual letters to depict words and/or phrases. Remember when you needed pictures to help your read a story – When Small is Tall. Now you need pictures to give you clues to solve puzzles.
Here are two examples:
Let’s have fun practicing, drawing our own and/or generating with a computer – Rebus Generator.